ENDLESS MAZE

The labyrinth is older than the word for it. Its chambers do not change and do not end; they are merely unvisited. Walk far enough in any direction and you will stand where no living thing has ever stood — and the stone will let you name it.

New here? Pick a name and password to begin. Returning? Enter the same ones.

How the maze is walked

Everything here is deterministic. Two travelers who walk the same path see the same world, the same creatures, the same relics.
wasd / arrowswalk; walk into a creature to strike it. You face the way you last moved. 1 – 9read a scroll from your quickbar, down the line you face Etouch shrines, waystones, chests, hermits, lecterns Qapply a waxed salve Rname this chamber — only if you were the first to step in it Ccarve a waymark, signed with your name Mthe cartographer's map of everywhere you have been Tjump to the tavern line at the bottom — type to speak to other travelers; /w name message to whisper; click a name to whisper; flag to report; the global button mutes chat spacehold your ground for one beat escclose any panel
Ten things you can wear: weapon, offhand, helm, armor, boots, cloak, amulet, two rings, and a relic. Affixes (of Venom, of the Ox) stack. Doorways glow with the colour of the region beyond. Deep in the maze, regions keep a single great thing that does not wander — and does not die quietly.

Before you descend

The maze is endless, and the same for everyone. This is all you need to begin.
WalkWASD or arrows. You face the way you last moved.
FightWalk into a creature to strike it — and it strikes back.
CastPress 19 to read a scroll down the line you face: fire, frost, mending.
TouchPress E at anything that glows — shrines, chests, hermits, waystones.
ClaimStand where no one ever has and press R to name the chamber, forever.
Go deepThe further you walk from the center, the stranger the regions — and their bosses.
The TavernThe log at the bottom is also a chat. Type to other travelers; /w name to whisper.

The Cartographer's Map

Only what you have walked. The maze keeps the rest to itself.

A Walled Hermit

They have been here longer than the door they sit beside.

Attuned Waystones

Stone remembers stone. Choose where to be exhaled.

Carve a waymark

Sixty letters at most. The stone keeps what you write, signed with your name.

Name this chamber

You are the first living thing to stand here. The maze had no name for it until now. Forty letters.

A surviving fragment

The maze takes you